I can send you my current version of the adhesion system if you're still interested at all. Of course as I said above P2CE is properly implementing adhesion gel in code, which basically makes adhesion gel recreations like this obsolete, but I guess it's still fun to see how far we can push the vanilla P2 engine with this, especially since P2CE hasn't been publicly released yet. Removed feature, probably caused some unintended side effects in the game engine so it couldn't be made to work. I haven't tried actually implementing this, but if it works then this would be a huge improvement to the system. 2 Clantis 5:42pm Originally posted by SteddyNCC78339: Not that I know of. You'd also need to use a trigger_paint_cleanser covering the whole map to destroy any blobs in mid-flight, since they can't be teleported. However, this effect has been removed in the final game. Originally, the gel was supposed to allow the player to walk on the walls and ceiling of test chambers. Then when rotating you set paintblob_gravity_scale to 0 (so they aren't affected by real gravity), teleport the point_push below the true floor, and enable it. Adhesion Gel can be 'painted' onto surfaces like any other gel. I heard from TeamSpen210 about a potential way to change the gravity direction of paint blobs: the point_push entity! It has the ability to redirect paint blobs, and if you turn off its flags for players and physics objects, then it'll affect paint blobs only.įor adhesion gel, what you could do is have a point_push with a massive radius placed far away from the map, so it basically pulls the blobs in a single direction.
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